Reconquest of Primus

House rules used in this campaign

  • We each have a deck of 12 Tactics cards. We always draw cards randomly, regardless of what the rules state.
  • In scenarios where Tactics cards are drawn during the game, we redraw any cards that are meant to be played at the start of the battle.
  • When a model goes OOA, you only roll once on the Lasting Injury table, regardless of how many OOA symbols were rolled.
  • When a fighter goes Out of Action, only make one Lasting Injury roll, regardless of the number of Out of Action dice.
  • When using an elevator, you may travel the entire distance in one action (not just 4”).
  • If you are hit by a stray shot, you get +1 to your armor save if you are in light cover and +2 if you are in hard cover.
  • Half cost for the first Exotic Beast that you purchase, also applies at gang creation.
  • Bulging Biceps counts as a harness.
  • Juves and Prospects are promoted after 3 upgrades, not 5, during downtime.
  • +1 XP for painted models (this also applies if the model is painted during the campaign).
  • +1 Reputation for backstory.
  • +1 Reputation for a fully painted gang.
  • +1 XP for taking Brutes and Dramatis Personae OOA.
  • +D3 XP for MVP, chosen by the opponent.

Banned tactic cards:

  • History of Violence
  • Dangerous Footing
  • Click

Banned equipment:

  • Ablative Overlay
  • Falsehood
  • Frenzon Collar (but Frenzon itself is OK)

We use Goonhammer’s loot casket system:
https://www.goonhammer.com/necromunday-lost-zone-loot-caskets/

Campaign rules

  • Gangs must be finished and entered into Mundamanager by 15/2.
  • Post in the Open Reconquest of the Spire channel once you have entered your gang.
  • You will be assigned Spire districts during the morning of 16/2.
  • The first cycle’s challenges will be played 17:00–20:00 on 16/2, in a random order.
  • The player who issues a challenge is responsible for making contact with the challenged player.
  • The winner of a match is responsible for entering the result into Mundamanager and posting a short summary in the challenges channel.

If a match date has not been agreed upon before the campaign cycle ends, it will be decided as a walkover:

  • If the challenger has not made contact, the challenger loses.
  • If the challenged player has not responded, that player loses.
  • If someone has had to cancel, that player loses.
  • If none of the above apply, the result is a draw.

Challenge dates:

  • 16/2 – First cycle
  • 9/3 – Second cycle
  • 30/3 – Third cycle
  • 20/4 – Fourth cycle

We will find a date for the final cycle (which will be a large RAW game; we will split it depending on how many players there are). We will not spam Spyrers in the final battle.

If you cannot participate during a challenge cycle, contact the Arbitrators (ungfarbror or Chocolate cake) and provide a priority list of five gangs you want to challenge. If all of these are already taken, your opponent will be randomly assigned.