House rules used in this campaign
- We each have a deck of 12 Tactics cards. We always draw cards randomly, regardless of what the rules state.
- In scenarios where Tactics cards are drawn during the game, we redraw any cards that are meant to be played at the start of the battle.
- When a model goes OOA, you only roll once on the Lasting Injury table, regardless of how many OOA symbols were rolled.
- When a fighter goes Out of Action, only make one Lasting Injury roll, regardless of the number of Out of Action dice.
- When using an elevator, you may travel the entire distance in one action (not just 4”).
- If you are hit by a stray shot, you get +1 to your armor save if you are in light cover and +2 if you are in hard cover.
- Half cost for the first Exotic Beast that you purchase, also applies at gang creation.
- Bulging Biceps counts as a harness.
- Juves and Prospects are promoted after 3 upgrades, not 5, during downtime.
- +1 XP for painted models (this also applies if the model is painted during the campaign).
- +1 Reputation for backstory.
- +1 Reputation for a fully painted gang.
- +1 XP for taking Brutes and Dramatis Personae OOA.
- +D3 XP for MVP, chosen by the opponent.
Banned tactic cards:
- History of Violence
- Dangerous Footing
- Click
Banned equipment:
- Ablative Overlay
- Falsehood
- Frenzon Collar (but Frenzon itself is OK)
We use Goonhammer’s loot casket system:
https://www.goonhammer.com/necromunday-lost-zone-loot-caskets/
Campaign rules
- Gangs must be finished and entered into Mundamanager by 15/2.
- Post in the Open Reconquest of the Spire channel once you have entered your gang.
- You will be assigned Spire districts during the morning of 16/2.
- The first cycle’s challenges will be played 17:00–20:00 on 16/2, in a random order.
- The player who issues a challenge is responsible for making contact with the challenged player.
- The winner of a match is responsible for entering the result into Mundamanager and posting a short summary in the challenges channel.
If a match date has not been agreed upon before the campaign cycle ends, it will be decided as a walkover:
- If the challenger has not made contact, the challenger loses.
- If the challenged player has not responded, that player loses.
- If someone has had to cancel, that player loses.
- If none of the above apply, the result is a draw.
Challenge dates:
- 16/2 – First cycle
- 9/3 – Second cycle
- 30/3 – Third cycle
- 20/4 – Fourth cycle
We will find a date for the final cycle (which will be a large RAW game; we will split it depending on how many players there are). We will not spam Spyrers in the final battle.
If you cannot participate during a challenge cycle, contact the Arbitrators (ungfarbror or Chocolate cake) and provide a priority list of five gangs you want to challenge. If all of these are already taken, your opponent will be randomly assigned.